At Coding4kids, we use the best educational tools, with a playful and technical pedagogy, which will allow your children to discover the technologies so that they are better prepared for tomorrow.

With our pedagogy, children will be more creative, autonomous and will learn to work together.

Scratch is a language developed by the M.I.T, specially designed and developed for children.

It was designed to introduce students from the age of 6 to fundamental concepts in mathematics and computer science.

It is based on a playful approach to algorithmics, to help them create interactive stories, cartoons, games and share them on the Web.
Artecrobo are Japanese robots, used in teaching robotics and programming in Japan.

The child will be able to design several robots, this will promote his imagination and creativity.

Thanks to these robots, the child will develop STEM skills (science, technology, engineering, and mathematics).
Roblox is a free massively multiplayer online video game for kids and teens created by David Baszucki2, released in 2005. It allows to program games in Lua.

With this programming language, your child can write their first lines of code in scripts, create and imagine any video game in 3D. His only limit and his imagination!
Ozobot is a miniature robot that reacts to the lines and colors he meets on his way.

With Ozobot, children will become familiar with the notions of programming in real space. Ozobot is a technology that has several intuitive features including movement and actions in space with color codes.

This allows the child to dissect the movement and actions to assimilate the fundamentals of programming.
Micro:bit The BBC micro: bit is a programmable computer in credit card format.

It consists of a 5 x 5cm plate with a 32-bit microcontroller, flash memory, 25 red leds.

arranged in a square matrix of 5 x 5 to display simple images or textual information.

It also has two buttons and a USB interface to connect it to the PC.
Makey Makey An Invention Kit for Everyone is an electronic invention tool that allows users to connect everyday objects to computer programs.

Using a circuit board, alligator clips, and a USB cable, it uses closed loop electrical signals to send the computer either a keyboard stroke or mouse click signal.

This function allows the Makey Makey to work with any computer program or webpage that accepts keyboard or mouse click inputs.
Thymio is an open source educational robot created at the Swiss Federal Institute of Technology in Lausanne (EPFL).

This robot aims to make the discovery of computing and robotics accessible to children, thanks to graphic programming, it is easy to take in hand and handle.

With our methodology, the skills developed by students during our workshops are:

break down a problem into simple tasks, recognize tasks already done, encourage imagination and creativity.